![]() ![]() Here is the relevant part of the flavor text for the spell Clone:Īt any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. But, the writers of this spell used the possessive pronoun "its". I would actually rule that the animating spirit is more the power of the spell trying to make the body work as an actual echo of the life force that once inhabited the body instead of being some piece of that life force, since that would better explain the restrictions. (Like, the caster was the person who separated their soul from their body.) Since it can't know things it didn't know in life, speculate on events, won't learn anything new, etc., the animating spirit is more like a facsimile of a soul instead of being the soul. It has some semblance of awareness, since it can know something about the caster and react to the caster based on that information. Or, perhaps there’s information implicit in the physical corpse itself.įor your first question, it's implied that the soul is your consciousness, while the animating spirit is the part of your life force that makes your "meat puppet" move to your soul's wishes. I guess soulless undead (like most vampires) would also pull from this memory store, probably to the ire of the Queen. I knew that the Styx wipes the memories of larvae and petitioners on the Lower Planes, but I always wondered why Upper Plane petitioners were similarly forgetful. That is actually really juicy lore lore about the Raven Queen, thank you very much for the info. There are exceptions for people who arrive there using nonstandard means of travel such as Night Hags taking them there, for example. This also means normal people passing onto their Afterlife destination do not remember their past lives. ![]() When your spell contacts the dead, you forge a temporary link between the corpse and the memories in the Negative Plane, the same but weaker version of the connection undead use to animate corpses. The Soul is then sent to the Outer Plane destination to become Petitioners/Larvae/Ect while the Spirit/Memories goes to the Negative Material Plane. When someone dies in the game, they are sent to the Raven Queen who then strips their memories from heir souls. Leave it to the GM to determine if a particularly powerful soul could say more.Īs a mortal soul can find out more and interact with others it can conceivably know more than what it knew during life.Īdmittedly a GM could have just said have Nah to the misuse of the spells without help but it also shows the intention of the writer as to its power level. Might have been better to write and "animating spirit" as a spiritual linkage of the mortal soul to a petitioner who is bound not to speak of things across the "Veil" of death. So to avoid the misuse of speak with dead and things like trap the soul they made the distinction. The distinction is there to avoid game mechanic problems. ![]() Lets see what Religious/ Philosophy viewpoint the spell writer has of soul spirit distinctions - even if its just from past D&D writings re petitioners and mortal souls. Lets say you have the corpse of someone who used the clone spell and his soul is in his clone. This spell doesn't return the creature's soul to its body, only its animating spirit.Ĭould someone explain this part to me? Where is the difference between soul and animating spirit? Phandelver and Below: The Shattered Obelisk So too, an interest in Magic: The Gathering has persisted since William’s youth, and he can frequently be found watching Magic streams on Twitch and reading over the latest set spoilers.Mordenkainen Presents: Monsters of the Multiverse Now, William enjoys playing Super Mario Maker 2 on the Switch with his daughter and finding time to sneak in the newest From Software game when possible. This interest reached a height with MMORPGs like Asheron’s Call 2, Star Wars Galaxies, and World of Warcraft, on which William spent considerable time up until college. William’s first console was the NES, but when he was eight, it was The Legend of Zelda: Link’s Awakening on Game Boy that fully cemented his interest in the format. All the while, William’s passion for games remained. Upon graduating from the University of Southern California’s School of Cinematic Arts, William entered the realm of fine arts administration, assisting curators, artists, and fine art professionals with the realization of contemporary art exhibitions. William Parks is an editor at Game Rant with a background in visual arts. ![]()
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